1: Flo's Response
I was convinced,
throughout the film, that the cockroach was voiced by George Clooney.
I spent every
moment of his time on screen trying to see elements of Clooney’s face in the
cockroach’s features. I thought about Antz and how they made Weaver look so
much like Sylvester Stallone, and Z so much like Woody Allen, and how that
marked my expectation for animation to match reality by creating a visual tie
between the person providing the voice and the character appearing to speak
with that voice. When the credits came up and I saw it was Matthew McConaughey,
I briefly felt annoyed with myself in a very nerdy way. Come to think of it,
the cockroach looked a lot more like McConaughey than I first realised.
*
In the row behind
me, there was a kid sitting between his parents, asking questions throughout
the entire film: who is this, what is that, why is she crying, how did he get
there, was that a chicken? It felt like watching the entire thing with the
director’s commentary turned on, except it was that small voice inside the
director that isn’t grown up, isn’t in charge, and isn’t entirely sure what it
is contributing its energy towards. That same voice inside me started the film
obsessed with the title: two strings? Why two strings? What do they refer to?
The shamisen has three strings, so why two? What is happening? There was no
mummy or daddy for me to ask these questions, and George (not Clooney) gets
confused when I talk during films, so I sat there stewing, like the impatient
child behind me, watching but really waiting for answers.
*
When the action,
the music, and the visual beauty picked up, I got swept into the story, and I
suppose that’s the point. When I emerged, I realised I had been watching
strings upon strings, a writhing heap of strings.
*
Another thing I
hadn’t realised going into the film (I don’t pay attention to film posters or
reviews, clearly) was that the whole thing was rendered mostly in stop-motion
animation, which, after so many CGI animated films, wasn’t something I’d
expected. It explains my strong reaction to the film’s textures, the minutes I
spent marvelling over the slightly translucent appearance of the skin around
the monkey’s mouth and eyes, the ropey texture of the character’s hair, which,
according to this article
is real human hair coated in silicone and held in place with tiny wires.
*
Kubo’s magic, too,
is held together by strings and wires. In fact, so much of the film contains
the strings of its title. Playing the shamisen brings to life the sheets of
origami paper Kubo carries in his backpack; they fly around his head and take on
shapes that allow him to turn the story of his family into puppet-theatre for
people in the marketplace to enjoy. Kubo plucks the strings and the paper folds
itself into his father the warrior, into the pieces of armour his father must
find, and into the Moon King, whom his father must defeat. And then it folds
itself into a belligerent chicken, for laughs. Laughs are an important part of
storytelling, an old lady tells Kubo; in fact, the whole film can be read as a
class in storytelling, and in the value of translating life’s events,
especially the big, otherwise inexplicable and cruel ones such as the death of
parents and heartless actions of relatives, into stories.
*
What struck me most
was the message of forgiveness at the end. The idea that reincarnation and
memories are linked, and that they make forgiveness possible because they imply
transformation rather than things being stuck in a single shape forever: death
is not the end of all things because things continue to exist and transform
through stories, through memories, and they live alongside us. The forgiveness
Kubo offers his grandfather is touching because it involves the entire
community, who all offer the old man new memories, new parts of his identity to
replaces the ones he has lost. He is no longer the Moon King, but he can now
continue his existence as Kubo’s grandfather. The strings are ties between
people, ties made visible by stories and memories, by the way we related to one
another.
*
The story Kubo
tells is the story as told to him by his mother, when she isn’t lost in an
amnesiac state of sadness. At the beginning of the story, the very beginning,
when Kubo’s mother hits her head against a rock, we don’t yet know the role
memories will play in this story, and yet this is the moment she loses control
over hers. When she dies, she returns to Kubo briefly in the form of a monkey,
and she ties the strand of hair he ripped from her head around his wrist. To protect
him, she says. When the Moon King threatens to take his other eye in the final
confrontation, Kubo ties the hair to his instrument and uses it as a string.
The memory of the mother held by the hair is brought to life on the shamisen,
in the same way that the monkey-shaped trinket can hold the mother’s
personality and come to life as a companion on Kubo’s quest, to help him
survive. Kubo wears his father’s robes in hopes of ‘growing into them’, and
before she dies his mother puts a spell on them so that they may fly him away
when he needs them to. Much in this universe is designed to help Kubo, to
protect and support him, pull him forward or help him land in a safety net,
provided he does the hard work. In a way, this is a nice analogy for what we would
all hope our parents would do for us: let us walk our own path, but be there
when we get into trouble.
2: Rochelle's Response
I’ve been marking a trend in recent(ish)
films with child-protagonists, which show children not just as vacant, happy
ciphers, but as thinking, feeling beings [1]. Films like Inside Out and Where the
Wild Things Are, spaced apart, might not add up to a clear picture, but
there’s a pattern with a particular interest in seeing how children deal with
depressed parents and similarly ‘mature’ emotional challenges.
Kubo and the Two Strings fits into this
category. It reminded me of someone I
once taught whose child had been diagnosed with ADHD and similar ‘disorders’ by
the school system. Eventually the parent
took the child to a child psychologist, who diagnosed stress caused by a
threatening teacher. The child changed
schools and the behaviours associated with stress – not some kind of
fucked up mental disorder, which frankly, is power’s way of labelling
behaviours and points of view they don’t deign to work with – dissipated. (You
might actually think of the various mental states in Where the Wild Things
Are as nothing more complicated as potential behavioural responses to the
stress of relocation.)
The opening sequence to Kubo… set me
thinking in terms of how cycles of parenting and patriarchy (the film’s
specific power hierarchy traces back to the grandfather, the Moon King) ground
behavioural patterns and neuroses in children. The film’s premise and the various brief
synopses I read about it, pitch the film as examining how a child becomes a
carer to a depressed (single) parent and then sets about having a life of his
own. Which, once the film begins and the
initial backstory is done with, establishes Kubo firmly in the realm of
fantasy.
Kubo is a hardy little tyke, forced from a
young age into the role of carer for his depressed mother. He earns money by using his magic, and a
broken guitar-like instrument, a samisen, to tell stories with origami paper in
the nearby village’s marketplace. He
seems indestructible: he’s the servant to the parental drama playing out, in
some ways, a godlike device able to triumph over all. His one-eyed vision has absolutely no bearing
on the film’s perspective, or his ability to operate in the world – he’s a dead
shot with a bow and arrow, despite the lack of depth perception. Frankly, the only reason he has one eye is for
plot purposes: it gives his grandfather something to do.
The presentation of the mother’s depression
is relatively simplistic (reminiscent of the father in Submarine). She’s an enervated sop prone to trailing off
mid-sentence and staring for long stretches at nothing. Yet a key addition to
her depressive state is a short-lived manic phase that takes her in the
evening, when she continues the story Kubo broke off from telling in the
marketplace, earlier the same day.
This moment is perhaps my favourite. The narrative structure is technically
wonderful, extending the story we (and the marketplace audience) were
disappointed by for its lack of ending. And
again the story-within-a-story doesn’t finish (sacrilege!): the mother’s manic
phase soon dwindles and the delight we, and Kubo, briefly shared at her
animation – an emotional joy for its contrast with her depression; for the
sense that she’s finally ‘performing as a mother should toward her child’; and
the magical way she tells the story – all end so suddenly, it’s as if we’ve
been given a slender vision of the beautiful life Kubo might be living, and
then it’s snatched away.
It’s heartbreaking, tender, perfectly
pitched. And at the same time, it weaves
together the story we thought Kubo has been making up, and his real life. The storyteller becomes the story with all the
panache and pathos of a double pluck on your heartstrings. And it’s the way stories are told that really
moves: the magical samisen animates paper and leaves and sets them folding and
spinning into visual metaphors for the stories he tells. The plucky, samisen-inspired soundtrack
underwriting each story is simultaneously minimalistic in its melodies and
rhythms and also full of space to draw you in, as an audience member, to create
the characters yourself. Of course,
that’s a deception – the film itself provides orchestration, depth, colour,
visuals – our imaginations are fully saturated in many ways by the animation’s
lush stop-motion-meets-CGI – but I couldn’t help feeling it was using a kind of
deliberate crudeness, keeping the focus simple, the narratives very much those
of a boy with a head full of adventures, so as to allow the emotion to bubble
up.
Once the epic quest begins, there’s not
much to it at first: Kubo picks up companions, magical or weird, or otherwise,
and then plods off for some frivolous ‘find these three items and battle the
boss’ quest episodes. And then, and
then, the bits you suspected, but weren’t quite sure the film was clever enough
to grasp, really do come to the fore: the companions take on increasing
emotional significance and the underlying problem of power structures become
psychological drivers of Kubo’s own life story.
I found myself thinking in loose (and, yes,
sure, crudely informed) psychoanalytic terms for what then plays out. But that’s the film’s strength: it doesn’t let
the superficial quest take over from the heart of it, which is an interrogation
of the psychology of a grieving child-turned-carer.
[Spoiler
season!]
And yet, and yet: I didn’t like the ending!
Seriously, after all that panache and
style and pathos, Kubo’s final conclusion about the nature of storytelling, for
all its tugging at the heartstrings, didn’t speak to me. I think that it was too easily earned and too
one-sided. That’s it, really: it
simplifies the role of stories, which is especially heinous for me given how
the stories he tells throughout the film are so wonderfully rich. They are escapist, yet morally they cycle back
to the moment; they’re ways of imagining future possibilities, so they’re a
critique of the past and present; and yes, in a small way they serve memory,
but not solely in terms of the film’s own conclusion – stories are containers
for the memories of those we loved – but also that they’re ways to make sense
of the emotional trauma caused to us by the world, by the people we loved.
Underlying Kubo…’s main narrative
thrust are hints of a deeper, possibly even sadder tale: that of how the
grandfather turned into such a right royal bastard. The final good vs evil
conclusion, the dissipation of the worm-pop-moon-king in a wave of orange
light, reneges on the commitment to psychological depth and grieving I felt the
film made early on, and which sustained me throughout.
Yes, OK, you have to end somewhere. But the
hasty retreat from the implications of Kubo’s development are too much a
conservative, or conforming, swerve for
my tastes. The wonder of the
storytelling throughout really means so much more than that: storytelling is a
vital tool for helping Kubo makes sense of loss, depression and the threats in
the adult world. And that’s more than
just a container, it’s vitality itself.
===
[1] Not that they’re not fun, but it took a
few sequels for one of the adopted kids in the Despicable Me franchise
to develop some depth. As much as I
enjoyed the one-sidedness of the humour of a joyous child who hugs monsters and
overcomes adult social boundaries, really, it wears off quickly, whereas the
emotional depth of Inside Out, which is the film’s focus, held my
attention throughout and still stays with me. And that, even as I acknowledge
the faults in the metaphors/patterns used to make sense of theinternal/external worlds.
4: Simon's Response (after Brainard, après Perec)
I remember, a few days
before seeing the film, a conversation with friends during which I worried at
length that recent children’s films seemed petrified of honestly scaring their audiences, favouring
instead the kind of after-school lessons about tolerance and friendship that
always ruined Inspector Gadget and Masters of the Universe when I was a
kid; and how happy I was that Kubo…
pulled no punches in the terror department.
(If I had had access to a cushion, I would most likely have hidden
behind it.)
I remember a scene on
the shore of a vast lake in which leaves tumbled end over end in an increasing
breeze past the camera, disappearing at the right hand edge of the frame, the
gale blowing them rising in intensity as the scene progressed, then suddenly
dissipating, then the camera pulling back to reveal a gorgeous multi-coloured
skiff entirely composed of fallen leaves: a vessel of autumn, waiting on the
placid waters.
I remember an animated
origami chicken that breathed fire and shot out eggs like cannonballs during
one of Kubo’s storytelling sessions in the village square, and finding myself a
trifle disappointed that the audience wasn’t provided with a full-sized
equivalent later in the movie. Something
to consider for a sequel?
I remember being
mightily impressed by Matthew McConaughey’s pitch-perfect George Clooney impression throughout, and
thinking “This is nearly on a par with Tony Curtis’ take on Cary Grant’s
impossible mid-Atlantic tones in Some
Like It Hot. Nearly, but not quite.”
I remember being
surprised at the viciousness of the onscreen violence – the battle between
Monkey and the aunts on the autumnal leaf-boat was particularly visceral, for
example – and thinking that there’s arguably something inherent in stop-motion
animation that lends these actions a physical heft (and a concomitant level of
threat) they might be denied if rendered in CGI.
I remember liking the
fact that Monkey is somehow simultaneously comforting and mildly frightening,
and thinking that a great deal of that is due to Charlize Theron’s vocal
authority.
I remember enjoying
the pedantic joke about Paper Samurai not being
the product of ‘real’ origami (real origami involves folding only,
apparently; ‘cheating’ origami involves cutting in addition), and wondering
whether this might be a sly nudge in the ribs of stop-motion purists who would
otherwise be tempted to critique Kubo…
for its (modest) deployment of CGI.
I remember being
thrilled at the post-credits sequence, where the animators pull the curtain, so
to speak, to one side, and let us witness in time-lapse the filming of the
skeleton battle; thrilled because at no point had I assumed the skeleton was to
scale in relation to the characters, but had to be the product of some kind of
trickery, but here it was, real as daylight, and quite intimidatingly large,
even provided with the knowledge that it’s only a puppet.
I remember finding
Kubo’s villainous aunts just a smidgen alluring, and wondering the film-makers
had planned this, or whether this was just my own personal kink.
I remember thinking
that eyes are given an almost fetishistic role to play in the narrative of Kubo… – for example, the Moon King wants
to steal Kubo’s remaining (right) eye, having already divested him of his left [2];
there’s a forest of eyes beneath the ocean which can see into our innermost
beings – and what that might mean in the context of a movie who’s protagonist
is repeatedly telling us, and our onscreen analogues, not to blink.
I remember the tactile
crunch and whisper of snow beneath the characters’ feet as they trudged through
the ice-bound ruins of some lost civilisation.
I remember thinking “Jason and the Argonauts” during the
battle with the twelve-storey high skeleton with swords puncturing its skull, like
a foil-covered baked potato pierced with sausage-wielding cocktail sticks at a
Guy Fawkes party in the mid- to late-1980s.
I remember thinking
“The witch and the tornado are one.”
I remember
exhilaration.
I remember laughter.
I remember terror.
I remember wonder.
I remember, in
retrospect, giving some thought to why so many of my favourite films place
their own making at the foreground of their narratives – make a narrative of
narrative – and thinking it might have something to do with a division in
myself: that I want immersion at all costs, on the one hand; but conversely, I
am happiest when that immersion does not come at the cost of audience awareness
and autonomy, as though I were telling the film-makers, “Trick me, by all means,
trick me with all of your strength, but don’t let me for an instant forget it’s a trick!”
I remember crying,
just a little, when the lamps lit up.
===
[2] I
remember thinking, too, that a storyline involving a monstrous family member
who wants to mutilate the main character’s eyes seemed an odd choice for a
family-friendly animated movie, but then I got distracted by Matthew
McConaughey’s Beetle character falling on his back and being
unable to get back up, and didn’t give the matter a second thought until
now.